Gaming Industry is Booming due to the Home Quarantine in COVID-19 Pandemic

Gaming Industry is Booming due to the Home Quarantine in COVID-19 Pandemic

3.04KReads
1 February, 2022

The gaming industry has become bigger than the movies and music industry combined.

Gaming Industry is Booming due to the Home Quarantine in COVID-19 Pandemic

In this COVID-19 Pandemic, due to home quarantine, as people can't go outside, they became were not able to go to Theatres, Concerts, Tracking, Bars, and Sports events, etc., People started trying to find a way to entertain themselves at home part from movies or music..Thus more and more people around the world started playing games as it was the best available source of entertainment for all people at home due to quarantine.

Due to this huge surge in players in the gaming world, there are around some 2.7 billion players worldwide. Also worth of the gaming industry has exceeded $300 billion, which is more than the movies and music industry combined.

Amid the pandemic, the Revenue of Games grew by 12% to $139.9 billion in 2020. In which mobile gaming is leading with revenue of $73.8 Billion, followed by PC Gaming with $33.1 Billon, and then Console Gaming with $19.7 Billion in revenue, according to a report by market researcher SuperData.

A huge trend of games like Among US and PUBG also attracted more people to play games amid the COVID-19 pandemic.

In just the past three years, around 500 million new players joined the gaming world.

This increase in the gaming industry is lead by gains in mobile gaming with popular mobile games like PUBG, Free Fire, Roblox, Pokemon GO, Genshin Impact, Call of Duty: Mobile, and many more. These games were the leading revenue producers in mobile gaming. Here is the list of Top Grossing mobile games in 2020 by Sensor Tower.

Gaming Industry is Booming due to the Home Quarantine in COVID-19 Pandemic

Thus more and more people are getting into gaming to find a source of entertainment at home. and so in near future, these numbers are going to increase way beyond the present ones.